News and Development blog for Ludoria game

/News and Development blog for Ludoria game

More advancement in Ludoria’s development

Hey guys, Here are some more development advancements. Approaching early access now, slowly but surely  These are some screenshots of some of the places I found while wandering around to test the world generation. I added new trees, bushes, grass, stones and some new building blocks. More details will be announced soon.

By | November 23rd, 2015|Uncategorized|0 Comments

Some screenshots of the current new biomes

Hey guys, Here are some new screenshots of the new biomes I was working on, the world is infinite and procedurally generated in real time. It's still a work in progress but it already looks great.

By | November 22nd, 2015|Uncategorized|0 Comments

Things I’m currently working on and finished

Hey guys, Here is a small list of the things I have been working on and finished so far, it is not complete by any means,  however it would keep you informed about the current state of the game. Some new major features will be on the next log,  make sure you wont miss it [...]

By | November 6th, 2015|Uncategorized|0 Comments

Dynamic A* pathfinding AI

Hey guys, It has been a long time since I wrote a blog post about the development of Ludoria. Lately I have been focusing on updating the AI of the game and make it more interesting. Ludoroms and NPC's will now have a dynamic A* pathfinding AI , this means that they will trace a suitable [...]

By | October 7th, 2015|Uncategorized|0 Comments

New world generation

We have been working on a new world generation algorithm this past few days, still not fully finished tho.The biomes distribution is now consistent and have a better distribution ratio. Also biomes are now selected depending on the elevation of the world and temperature.

By | March 13th, 2015|Uncategorized|0 Comments

New video and ScreenShots

Hello everyone, https://www.youtube.com/watch?v=Gus8bRFPrYk In this new video we are showing some of the new features we have been working one: Voxel water New Ludoroms New Skills Improved combat New Level System with adaptive HP,MP,Exp and skill damage. Dynamic weather system with snow, tornadoes, rain.. New mountains biome Improved character control and camera Improved overall [...]

By | February 23rd, 2015|Uncategorized|0 Comments